![]() It is important to note that sandwiched brush entities are only stronger when the layers are in separate entities: is no more effective than a single brush entity of the same width.įor brushes with different materials on each face the penetration depth seems to match the value for the material through which the bullet entered the brush. Putting walls that should be resistant to bullets into func_wall entities would be a good trick to employ throughout many maps. The property of entity brushes to reduce bullet penetration depth for most materials is a particularly useful result. In general, sandwiching with space between brushes is no more efficient than a single large block. You can use any combination of textures on any of the faces and not destroy the bullet-proof property of this configuration. Each brush must be in its own entity (tested with func_wall and func_breakable) and no empty space can separate the brushes. To create truly bullet-proof glass, you need to use two 1 inch thick brushes with glass texture on all sides. ![]() However, the behavior of sandwiched entity brushes is a bit weird, and provides us a method. The above results are none too encouraging for people who want to create thin bullet-proof surfaces. Thus bullets penetrate nodraw, blockbullets, etc. Note surfaceprop "default" has gamematerial C. This was tested on a subset of gamematerial types and using func_breakable and func_wall entities. Since toolsblockbullets is type C, 18 is less than 24 so 18 is used. For example a brush of toolsblockbullets texture is used in a func_breakable. The table below was generated by adding a new entry to scripts/surfaceproperties_cs.txt:įinally, several brushes ranging from a depth of 45 to 14 were created and each gamematerial type found in scripts/surfaceproperties.txt tested for penetration depth.īrush entities require the smaller of 24 inches and the value associated with the gamematerial. Upon further testing, it has become clear that the penetration depth depends on the gamematerial field of the surface property entry of the given material. Perhaps the material definitions reveal values that can be changed to affect the penetration distance. Even worse is the fact that nodraw is just as good at stopping bullets. The results of this are somewhat troubling: toolsblockbullets does not live up to its name. The brushes were six faced with dimensions 80x104xN and with each face set to the given material. ![]() The following table gives the shallowest depth of a single brush that completely blocks the incoming bullet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |